Lucius looks around at his companions, and his “liege,” stirs the dirt a bit with a stick, and speaks up,
“We’ve done a bit of exploring, and survived a group of outriders, and now the army is moving out of the Copper Hills fort, it seems to me that we’ve kicked the nest a bit already, and there is a strong likelihood Barra will attack the fort soon…
“Red’s suggestion from a few nights ago was a good one, and now that the army is on the move, it seems like it is time to return to the fort and begin to plan for the inevitable. Being in the woods while Barra attacks the fort doesn’t seem like it will help us fr… break the sword.”
Tag Archives: Alexis
Wait and see…
Standing on the path after talking with the trail warden Ethelred takes stock of the situation. There are many paths forward from here. Many twists and turns our fate could take.
Into the field and the hills beyond seem appealing. It is one of the Heroes paths. This action would be taking the fight directly to our current enemy. We know the numbers are not on our side. We know little of the terrain and what else is out there. But from where we stand it is the most direct route to our goal, The Twice Broken Sword.
Turning back to the Copper Hills Fort is another option. There are forces we could rally at the Fort. There is more we could learn about. At the Fort we could join up with the next mission to take on the bandits. We could join the forces fighting the enemies of humanity, or simple to join to learn more about the Fort, about this area and the threats all around.
Or we could wait, watch and learn. Soon enough there will be an attack on the Copper Hills Fort. During this attack we would stand a good chance of capturing the Twice Broken Sword.
Turning to Alexis Ethelred says:
“I would not advice we continue on this path. What do we have to gain now that we know this way is watched? We know the enemy force are larger that we can take on directly. But if we do choose to go forward towards the hill we should prepare. The riders and not a threat alone, but on the wargs they are a problem. We need a way to separate the ride from stead. Could be a trap, I have a net. Could be a pit, I have a shovel. Could be food, since the steads are probably poorly feed, Gus could help procure that.
My advice would be to return to the Fort. Possibly join up on the next outing to take on the bandits, this would allow us to learn more about the enemy.
Better yet be patient. Learn more from the Fort itself. We could easily be a boon to the Fort. But that will take time.
If I was to be honest I would try and bait the enemy to attack the Fort. In the battle we could focus on locating and grabbing the sword.
If we just wait at some point soon the enemy will attack The Copper Hills Fort. But it will probably be when the army has already left.”
Hood-rin?
Somewhere along the way, on the journey from Sutheron to the Copper Hills Fort, Lucius, complete with Sutheron accent, strikes up a conversation with Alexis:
“Say my fellow Sutheroni, I heard an interesting speculation in the Five Winds Inn and Tavern between a couple of priestly types, and it nearly started a fight with some Westy horse traders, apparently one of the horse traders is from a farming family…
“Anyhoo, the one acolyte says to the other, ‘Oo-rin is THE Harvest God, and Hood harvests souls, seems like may be two facets of the same gem, the scythe is associated with both as well, right?”
“Now, the Westlander overheard this and started yelling, ” ‘arvesting gray-en ain’t da say’m as peoples!” and whatnot… no Hoodites were to been seen to stand up for their Patron, but there certainly wasn’t much more discussion of the issue that night!”
“What is your learned opinion, Esteemed Alexis Laelius? Is Hood connected to Oo-rin? It seems odd to me, I always thought Hood was just the… children’s name for Erlik…”
Lucius Requests Aid
Around a wilderness campfire, after leaving the Copper Hills Fort, Lucius “Of Sutheron” slips out of his Sutheroni accent, and starts to speak.
“Well then, I clearly need some help at being from Sutheron… rather than have a noble name, which seems… complicated…. I’m thinking I’m a young bravo out to prove himself, perhaps my mother was a Westlander slave, and I am the bastard of a noble, or perhaps my mother was a Sutheroni woman of the night, and my father was a Westlands horse-trader… Something that will be understandable and also… not worth talking about?”
“What do you think will be the most… sellable? believable? At least to Aegierians?”
“Lucius” looks around at his companions, waiting for them to respond…
How we get out
While the group is initially looking through the dragon hoard and starting to group it, Alexis addresses the group.
“I’ve been thinking about how we can leave with the crown and hammer, and whatever other treasures we can carry out of here. Obviously I’m hoping that something in this hoard can help us, but barring that, we need to start thinking about a plan.”
“The simplest plan is to hide as much as we can and just walk out through the dwarf front door. They haven’t questioned us yet, and presumably will continue this trend. Of course, the problem is what happens when we leave the ‘shelter’ of the dwarves? We’ll have two kinds of orcs waiting for us as well as whatever Dark Hand have arrived. Bad. But even if we can somehow slip out the dwarf-front-door unnoticed, there will surely be Dark Hand outside the cave. Which leaves somehow trying to get through the whole of the orc stronghold to get out at the saddle of the mountain. Doesn’t seem likely.”
“Alternately, I feel pretty confident we can scout from this end under the water over to the dwarf cells. We can probably hold our breaths long enough with the fast-flowing water to get to the cells. We arrange a couple ‘ropes’ together to shuttle our gear and the treasure. Cold, dark, risky. But I think we can do it!”
“Of course we face the same challenges once we’re at the cells, but perhaps with some more breathing room… but perhaps the Dark Hand waiting for us.” Alexis gives a slight shrug combined with a nod to the side with his head. “Clearly a lot of factors.”
“Another idea. We could try and wait them out. Perhaps we can sustain ourselves here long enough for the Dark Hand to crush themselves against the dwarves and their maze, or at least greatly weaken themselves greatly. This is not my favorite plan, but if it works, the three of you might be able to get some rest down here” Alexis is addressing Mavon, Skelor, and Telosh. He then looks around the dark, damp cave. “Not that I would choose this over civilization for a true rest.”
“The last idea I’ve had so far is to see about solving the dwarf curse and seeing if that could lead us to that horrible room where Gus felt the grave. It still doesn’t get us out, but it would put us behind a secret door and uncovering more mysteries might uncover secret dwarven ways into, and out-of, the mountain. Putting that thing out of it’s misery would help me sleep more soundly… assuming it doesn’t get it’s hands on me and prevent me from ever sleeping again.” Alexis gives another slight shrug combined with a nod to the side with his head.
Alexis looks at the group, still understandably engrossed in the treasures. Alexis lets the silence let the group know he’s ready to hear their thoughts.
Who Speaks For The Dark Hand?
While the group recovers in the realm of the litigious dwarves, Alexis addresses Mavon.
“Mavon, I’ve been wondering who speaks to the non-humans on behalf of the Dark Hand. Given what we’ve seen so far, I assume Skellor can speak orcish, as can Thraan. Is that correct? Who else speaks orcish? And what other languages are spoken by the Dark Hand? And by whom?”
Black Dragon Notification System
While resting after the group retreats from the black dragon, Alexis is tending to Mavon, Ethelred, Gustav, who are all barely awake.
In the dark, Alexis is talking with Ethelred about the next plans. “Given how that went, I’m thinking a better plan would be to know when the dragon leaves, and then sneak to the trove. While you were out, my couple plans are:
- Some way to notify us when the dragon leaves through the water. If it wasn’t so loud down there, using your two bells would allow us to know if it’s coming or going. Although I’m not sure how to put something in the water that would let the bells ring, but not be noticeable by the dragon.
- A blood trail from the rotting deer up to the mushroom cave. Thinking about leaving a rabbit in the cave for the dragon. Hopefully this will get the beast to return more often.
- Create. a trap at the rotten deer carcass that will cause rocks to make a lot of noise. Hopefully the dragon would mistake the trap for the stink lizards and come to discover some sorry Dark Hand folks. Knowing how much you like to take doors apart, we could use the jail door for the loud sound. If it’s loud enough, we would be able to hear it from our ledge.”
“What do you think? Other ideas?”
About Our Boss….
The group exits the long passage out to the sunny outside and starts to spread the clothing that needs to be dried. Gustav starts to make a fire to cook the mushrooms.
Alexis turns to Mavon “You’ve thrown your lot in with us but, as you know, we haven’t been fully forthcoming with you. We need to be more forthcoming with you so you can approach this whole situation with your eyes open.”
Alexis looks at Ethelred with a questioning look. The look is clearly interpreted as ‘do you want to tell him, or shall I?’
Shared Skelor Heritage
Alexis, Mavon, and Ethelred are wet and cold, but all five of the group is ready to leave the caves to get warm. As the group leaves the fungal cave and into more traveled areas Ethelred and Mavon start discussing treasure hunting. Alexis takes the opportunity to signal Telosh for them to take up the back of the procession.
Keeping his voice a little low Alexis addresses Telosh “I’ve been thinking about Skelor. We should reach out to him. Up until now, I’ve been leaving that to Gus, but you and I both know he’s not the most… gregarious woodsman. Plus he’s from Aegir.” Alexis says the last bit about Aegir in a knowing tone. A shared, conspiratorial tone.
“Would you be willing to reach out to our crippled friend?”
Bora Bloodfist’s Proclaimation!
Telosh – Sneakthief! The scavenger Grokxex, she knows you, from your drunken desperate stench. You came upon her hunt and stole it. Grokxex was starving, and you made off with her last meal. She resorted to chewing on berries and leaves that were poison and she perished. Do you deny this? Do you take responsibility for this? …This is good. She-Who-Is-Fierce wishes for such weakness and stupidity to be culled. When Grokxex returns to us she will be blessed now, with better eyes and ears for detecting and rooting out those who would try to steal and sneak. She-Who-Is-Fierce is grateful.
Gustav – The spirits of those first free’d by the peacemakers…you fought a memory of them in a fragment of this world…they know you and only wish they had been cut down by your blade originally, and reborn, instead of trapped by the spirit catcher of these hills. You called them goblins as an insult, and goblins were the minions of the spirit catcher, and so they have sworn a blood oath to She-Who-Is-Fierce that they will not be so easy to defeat once they are full-grown again. Your taunting has made them more savage and even if they were to fall on a spear they will have the power for one last killing blow.
Ethelred – Seedling of the one who wielded the Fangblade, a warrior of Kuststad who fought with the ageless wanderer. The beginning of a war that until recently raged ceaselessly in these lands. Those who were cut down by the Fangblade grew more fierce in their return and thus our tribes have become more powerful, with warriors who know no bounds. Those who were cut down by the Fangblade are among the greatest of us today! She-Who-Is-Fierce was most pleased. You must be a peerless warrior and leader to your people!
Alexis – You are the one who She-Who-Is-Fierce has sent us visions of, and the Lady has led us to you. The dead god wanders the hunting range of She-Who-Is-Fierce and she tires of his presence. He mourns and weeps and is quite unseemly. She-Who-Is-Fierce worries the dead god will make sheep of our people. She would allow him to walk back into the world and become reborn as is our way, but he cannot as he is barred by his own making. She-Who-Is-Fierce wishes a boon of you, now that you have walked the steps of the peacemakers who free’d our people. With them gone, She-Who-Is-Fierce has guided me to you in hopes that you will attain the object which holds the last of the dead god’s powers, and break the spell that stops She-Who-Is-Fierce from casting him out. The Peacemakers were our allies by blood oath, but now they are gone, defeated by the slavers. The call of war will soon begin again. Find the Peacemakers weapon, a broken sword mended twice, guarded by many spears, in the place the humans have named for the metal they dig from the earth, and break it for the third time to give She-Who-Is-Fierce free range again before her children must fight. The battle to come may be the toughest any of our tribe has ever faced, and we would not do it hobbled.