A River Of Lost Souls Ahead

Zrithrak has been driven from Rask. Alexis has exclaimed that Hood had come to claim the spirit while holding a fly in his hands. Since those moments the group has gathered their things and barely started toward Ghanil again. Packs shifted, gear checked, the wagon creaking along. Alexis addresses the group.

“I keep circling back to that soothsayer—Ness Brightleaf.” He waves absently, not toward anywhere in particular, just back into memory.

“Something like: ‘Ahead of me, a river of lost souls. Some spirits refuse to sleep. The voices of the dead yearn for rest. Their whispers bring dark tidings.’” He shrugs, not claiming perfect recall. “Or close enough.”

The copper coin keeps running over his knuckles as his gaze sweeps the line of travelers, pausing a fraction longer on Ca’armine. “Zrithrak fits—soul that wouldn’t sleep. But did he ever want rest? Or was he holding on?”

He gives the priest space, then presses on.

“I still think of that dwarven spirit in Dura-Intun. The one who spoke of Kobos. He was restless. Wanted Hood’s gate, wanted peace. And that city of the dead? That’s different. They’re bound by the Endless Hunger. Won’t let them rest. Zrithrak wasn’t bound like that.”

The coin flashes once, drops into his palm. “So what kept him?”

Black Dragon Notification System

While resting after the group retreats from the black dragon, Alexis is tending to Mavon, Ethelred, Gustav, who are all barely awake.

In the dark, Alexis is talking with Ethelred about the next plans. “Given how that went, I’m thinking a better plan would be to know when the dragon leaves, and then sneak to the trove. While you were out, my couple plans are:

  • Some way to notify us when the dragon leaves through the water. If it wasn’t so loud down there, using your two bells would allow us to know if it’s coming or going. Although I’m not sure how to put something in the water that would let the bells ring, but not be noticeable by the dragon.
  • A blood trail from the rotting deer up to the mushroom cave. Thinking about leaving a rabbit in the cave for the dragon. Hopefully this will get the beast to return more often.
  • Create. a trap at the rotten deer carcass that will cause rocks to make a lot of noise. Hopefully the dragon would mistake the trap for the stink lizards and come to discover some sorry Dark Hand folks. Knowing how much you like to take doors apart, we could use the jail door for the loud sound. If it’s loud enough, we would be able to hear it from our ledge.”

“What do you think? Other ideas?”